28 Decks With Associated Github Repository - Earliest First - Chse one - invert order

  1   Applicative Functor - Part 2   
  2   From Scala Monadic Effects to Unison Algebraic Effects   
  3   Game of Life - Polyglot FP - Haskell and Scala - Part 1   
  4   Folding Unfolded - Part 1   
  5   Folding Unfolded - Part 2   
  6   The Functional Programming Triad of Folding, Scanning and Iteration - A first example in Scala and Haskell   
  7   Scala 3 enum for a terser Option Monad Algebraic Data Type   
  8   Sierpinski Triangle - Polyglot FP for Fun and Profit - Haskell and Scala   
  9   N-Queens Combinatorial Problem - Polyglot FP for Fun and Profit – Haskell and Scala - Part 1   
  10   N-Queens Combinatorial Problem - Polyglot FP for Fun and Profit – Haskell and Scala - Part 3   
  11   Functional Core and Imperative Shell - Game of Life Example - Haskell and Scala   
  12   The Functional Programming Triad of map, filter and fold   
  13   Refactoring: A First Example - Martin Fowler’s First Example of Refactoring, Adapted to Scala   
  14   Refactoring: A First Example - Martin Fowler’s First Example of Refactoring, Adapted to Java   
  15   Computer Graphics in Java and Scala - Part 1   
  16   Computer Graphics in Java and Scala - Part 1b   
  17   The Sieve of Eratosthenes - Part 2 - Genuine versus Unfaithful Sieve   
  18   Nat, List and Option Monoids - From scratch - Combining and Folding - An example   
  19   Kleisli composition, flatMap, join, map, unit - implementation and interrelation - V2 updated for Scala 3   
  20   N-Queens Combinatorial Puzzle meets Cats   
  21   Scala Left Fold Parallelisation - Three Approaches   
  22   Hand Rolled Applicative User Validation Code Kata   
  23   Function Applicative for Great Good of Leap Year Function   
  24   From Subtype Polymorphism To Typeclass-based Ad hoc Polymorphism - An Example   
  25   Drawing Heighway’s Dragon - Part 1 - Recursive Function Rewrite - From Imperative Style in Pascal 64 To Functional Style in Scala 3   
  26   Drawing Heighway’s Dragon - Part 2 - Recursive Function Simplification - From 2^n Recursive Invocations To n Tail-Recursive Invocations Exploiting Self-Similarity   
  27   Drawing Heighway’s Dragon - Part 3 - Simplification Through Separation of Concerns - Rotation Without Matrix Multiplication   
  28   Drawing Heighway’s Dragon - Part 4 - Interactive and Animated Dragon Creation